Unique Focus – the Battle of Stalingrad in depth: takes the familiar WWII genre into a unique direction. This will be enhanced with story elements through the form of mission introductions and in-game cinematic sequences that begin and end the campaign. Stalingrad Campaign: The Stalingrad campaign will feature the multiplayer maps used in a campaign layout recreating the battle for Stalingrad from both the German and Russian sides. Heroes have access to the best and rarest weapons and equipment, and will stand out visually from the rest of the soldiers. Players with hero status inspire troops around them and cause fear in their enemies. Heroes: Obtain the ultimate goal and become a Hero online. Grow in rank, earn medals, improve your abilities, and become a Hero – all visible to the complete online gaming community and embedded within the game. Persistent Stats Tracking and Player Progression: Persistence constantly gives the gamer something to strive for and keeps them playing. With highly addictive and fun varieties of game-play online, the game will feature everything from quick, brutal firefights, through to more intricate and challenging simulation modes. RO multiplayer taken to new heights: Tripwire’s renowned MP already exceeds that of much of the competition – the new game will stretch that lead even further. This future RO2 expansion entitled “Rising Storm” () will take players to the battlefields of the Pacific. A future expansion developed jointly in-house by Tripwire and the mod community, which previously worked on expanding RO1, is set to be released later after the initial release of HoS. The game simulates realistic bullet/projectile ballistics and physics.Īs the title pretty much gives away, the gameplay is focused around the epic battle of Stalingrad. Set on the eastern front during world war two, the game is focused on bringing a realistic experience of squad based warfare with an emphasis on tactics. RO2 is a sequel to the acclaimed first person shooter Red Orchestra produced by Tripwire interactive. With the new graphics engine and even more emphasis on realism, this is going to be the game of the year for fans of games focusing around the events of this era. I've played the first game extensively, and although the graphics engine is very much showing its age by todays standards (RO1 was released back in early 2006 and have sold over 400K copies by now) the realistic simulation of bullet and projectile physics and damage models still makes the gameplay very attractive. I am very much looking forward to the release of this game. Game information from back when we where all eagerly anticipating the game: Might revisit it later in the small offchance interest would rise again. The Elite rifleman can learn much from the tactics of both Assault and Rifleman classes and can employ a blend of both.Dedicated server is no longer available due to the lack of interest from the FHC community in playing this game. As such he bridges the gap between Assault and Rifleman classes, and has the choice of pushing forward to storm or hold capture zones with Assault troops or offering accurate fire from the capture zone or flanks with other riflemen. In-game the Elite rifleman has both the accuracy and stopping power of a bolt action rifleman but with an improved rate of fire. The trade off for these advantages were a weapon that required more maintenance and care in the field and the risk that whilst the rifleman might quickly correct a missed shot, he was also more likely to burn through his ammunition. Also magazine capacity was increased of the previous generation of battle rifles. With the advantage that the soldier did not have to cycle the bolt on his rifle to chamber the next round, rate of fire was dramatically increased. In realism and action modes you can unlock the opposing side's semi-automatic rifle after veteran rank is attained.Īs the Second World War progressed, semi-automatic battle rifles became more common place. In addition, in RO2 each team can feature a limited number of Elite Riflemen who may chose to equip the German G 41(W) and the Russian SVT-40 semi-automatic rifles. The building block of the team is the Rifleman, consisting often of half of the team's units.
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